BF2:Advanced tactics
From BattleWiki
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General
- You can use the kits that dead players leave behind; simply walk over it and press 'G', and you'll pick up their kit and leave yours on the ground. You can use this to resupply yourself from a dead Support player, or heal yourself from a Medic, by tossing out the bag and switching back to your original kit. You can even revive a slain Medic that's on your team (he will get the kit you drop). You can also get the other side's kits. When you kill that medic feel free to heal yourself.
- Because planes don't tend to hold many passengers, one way to have effective air cover while still keeping people in squads is to dedicate an entire squad to air support. Squad members won't spawn on their squad leader, but will instead spawn at the carrier/airfield and take the aircraft, while other squads are dedicated to infantry combat.
- Notes on Knifing: The easiest/most efficient way to knife someone is to go prone while very near to them and stab from a prone position. This tends to be a one-hit-kill more often than stabbing someone while standing (for some unknown reason). Work on the timing as far as the exact distance to the target goes, but more often than not you should get the kill if you are close and proned.
- Notes on Defibrillator Kills: While very difficult and not rewarded with a badge or ribbon, this type of kill is very satisfying and earns you bragging rights. One thing to keep in mind is that the defibrillator has a longer effective range than the knife, so it is often best to stand slightly farther away (when shocking someone) than you would to knife them. Being about a foot or so away from the target as opposed to almost touching them seems to increase the likelihood of a registered kill with the defibrillator.
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Mines
- That red skull-and-crossbones symbol is probably covering a mine. Don't drive over it. If you're foolish enough to die to a friendly mine, punishing the person who laid them for TK'ing only underscores your own failings.
- The little black cylinders in the road are enemy mines. Don't drive over them either.
- Leaving mines in plain view only kills people who aren't paying attention (their continued success doesn't say much for the average IQ of those playing the game). Plant mines where they cannot be seen until it is too late. Pot holes, around corners, right after a slope change.
- Leaving mines in plain view CAN create bottlenecks (if the driver is savy enough to spot them). Limiting an enemy's mobility opens up a wide variety of tactics.
- You can often lure vehicles onto your concealed mines. Get their attention (some rifle fire usually does the trick), and duck around that corner you just mined. When they come after you, it's ka-boom time.
- It can be difficult for someone to tell the difference between mines, C4, and any other pack left on the ground by the other team. Sprinkling health or ammo packs in the road can cause people to avoid them. Closer examination will quickly give this away, but that's when a real mine mixed in with the decoys will wreck their day.
- A line of mines will often go off together affecting a single target. Proper spacing alows a field to stop multiple vehicles.
- Carbombing tactic: place at least 2 C4 charges on the front of a buggy, equip detonator, drive full speed into enemy infantry or vehicle(s), hop out while in motion, and detonate immediately! This is the easiest way to earn the Basic Explosives Ordinance badge and is a lot of fun - no defense against this tactic since it happens so fast! I would recommened doing this on Gulf of Oman since almost every flag has this vehicle. DON'T DO THIS!!!, IT IS LAME AND WILL GET YOU KICKED FROM ANY QUALITY SERVER!!!
- Road side bombs: place C4 charges on either side of the road. This works better in tall grass or around corners in city intersections. Move to an observation point. When a vehicle rolls up, detonate. The splash damage from either side will take out even tanks.
- When you want to defend a roof that can only be accessed by a single ladder, place a claymore mine on the roof facing the top of the ladder. You can defend both the front and the back of the roof that way, just make sure if you want to get off the roof you must use a parachute.
- Good soldiers pause at the top of the ladder to peek onto the roof for claymores. The claymore has a detonation range of greater than 6 feet so placing the claymore off to the side often fools even the wary soldier into thinking it's safe.
- Tank guns and APCs can destroy mines and claymores (but not C4, at all) in a single shot. Go figure. MINES CAN NOW ONLY BE TAKEN OUT BY AIRPLANE BOMBS OR ARTILLERY!
- Try putting two or three mines on a road in the most obvious position possible, then the rest in bushes, hidden around the mines. Any enemies cruising along will feel so clever avoiding the first mines they won't even think about that dark circle behind a wayside shrub.
- Run up and drop a mine directly in front of and behind enemy armor and as soon as the fire their main guns they will set off the mines.
- If you're a sniper running from CQC (Close Quarters Combat), run around a corner and drop a claymore. Your pursuer will run right into it.
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Damaging armored vehicles without an AT kit
- Grenades versus Armor
- Yes! They do damage. Just not much. The standard grenade against an APC and Tank will do about 5-8% damage. This does depend a bit on location.
- Grenade Launcher versus Armor
- The underslung grenade launcher that comes with the Assault kit does a bit more damage then the standard grenades. Against an APC and a tank you can expect about 15%. This is also locational.
- .50 Caliber machineguns versus Armor
- After about 50 rounds from the vehicle mounted machinegun on the buggy, there was no appreciable damage.
- The Giant Grid O' Death summarizes all things that damage other things.
